
Has the power of Bloodmetry, which allows him to see visions of the past when he touches a bloodstain.Īkira’s aunt, who became his legal guardian following the death of his mother. Rough around the edges with a heart of gold, he’s proficient in physical strength, logic, as well as psychic feats, making him just a little too perfect.

A 17-year-old street-fighting, motorcycle-riding delinquent.

The timekeeper this time is far more grotesque than the cursed mark: once the fated hour approaches, numerous chattering mouths sprout from Akira’s face taunting, babbling, and biting at his fingers – invisible to anyone but him. Akira and his friends must track it down, learn its origins and weakness, then decide whether to exorcise or destroy it. Roughly once per week, Kakuya tasks Akira with meeting a different spirit – keeping with her own theme, each is roughly based on a different Japanese folktale, such as Urashima Taro and Tsuru Nyōbō. She’s taken Ami as a new playmate, and if Akira wants to save her, he’ll have to play Kakuya’s Game.Įssentially, Kakuya’s Game is not unlike the Curse of the Mark. As Akira panics, he’s drawn to a crossroads by a phantasmal flute melody, where he meets Kakuya: a kimono-clad, childish spirit. Mixing allusions to the tale of Princess Kaguya with jumbled nonsense, the pair initially pay it no mind, until Ami is spirited away without a trace. One evening when babysitting Ami, Akira finds a black postcard outside his front door. However, he always makes time for his young cousin Ami, who looks up to him like a big brother. Adopted by his aunt Natsumi after the death of his mother, Akira’s frequently on the wrong side of the law, hanging out with gangsters and competing in underground prize fights. Set in the fictional Tokyo district of Kissouji over the course of balmy August 1999, NG follows hot-headed delinquent Akira Kijima as he mulls over the existential dilemma of entering the world of adulthood.

It’s strongly recommended that the two games be played in order, as NG drops both thematic and direct spoilers for Death Mark. It was a wise move: initially billed as a spiritual sequel, NG is more or less a direct continuation, albeit with a brand new cast. To solve this issue, they prefaced the title with the moniker Spirit Hunter – a header they’d retroactively apply to Death Mark. An abbreviation for many concepts within the game – most commonly “No Good” – it’s a daringly obscure title, and one US publisher Aksys Games correctly realized wouldn’t fly in the West. A year after the release of Death Mark came its follow-up: the SEO-destroying NG.
